*Video architectures – doing and using video playbacks
*Cameras – surveillance
*Audience activating just by their presence – live feedback given back straight away
*Time delays – effects on viewer
*Perception – past, future, split attention – How we can re-occupy a situation
*It’s all unrehearsed – present tense
*Bringing past into present – Situation; one person speaks about the others past and the others past and the other brings into the now. One person predicts what the other is about to do, whilst the other predicts something of the others past (needing to know each-other is important).
‘A mirroring between two people’
*Bringing different times into the space of the present
*Human behavior, social interactions – isolated by virtual worlds
‘As waves are the practice of water, so the relationships are the practice of humans’ – practice to succeed, nothings as simple as black and white.
Graham’s critical engagement manifests most alluringly in the glass and mirrored pavilions, these depict instruments of reflection – visual and cognitive – highlight the voyeuristic elements of design in the built world; poised between sculpture and architecture, they glean a sparseness from 1960s Minimalism, reminiscent of Graham’s emergence in New York in the 1960s.
It’s so exciting to me to do just even think of ways of engaging and using the audience in your work, the consent elements that comes alongside this and how they engage with your work and one another. How comfortable are people and how much attention do people give out to your work. Reactions and consequences of the the reactions. Reading into more depth of the importance of public interaction has really opened up my mind to possibilities I hadn’t even anticipated considering. How time delaying can change the whole perspective of your work, listening back,looking back to yourself and the human behavior of this.